________\__________| ._____ ________ _ _ \ ._ \ ._ /|____| / \ / // / ./ |/ / |/ _/_| \. \/ \. |________/_______\__| \_/____|_________| _|____| | ____(_| ________ ______| _______ ______ _____ ______. _ _ ___\_ | \ / ____\ |___\_ /_____.\ /__\_ \\ | \ \\ \ \ | \/ \.\ / | _/ /. |/ \ _/ | | /________|_________|__________| \_____|___|\______/__\_____|_____| | |____| | : : . ?------------------------------------------------------------------- -- - - !====:] #46 [:=========================================:] 02 jul 1999 [:======= :---------------------------------------------------------------- -- - - editorial demonews party on! weekly interview - demo - your sweet like ta tadada tadada intro - music - quote - question - commercial break homepages articles antiq99 pre-invitation - this guy sucks from melcom - end subscribers 245 - ?------------------------------------------------------------------- -- - - !====:] editorial [:=========================================================== :---------------------------------------------------------------- -- - - ?------------------------------------------------------------------- -- - - !====:] demonews [:============================================================ :---------------------------------------------------------------- -- - - ftp://demo.cat.hu/pub/Source/code/codeinfo.zip ftp://ftp.scene.org/pub/resources/code/docs/codeinfo.zip these links do work :) eggbird [editor: er.. i guess i should have known the links to my own stuff better hehe :D anyways, get all my code all open and running (5 megs = 3 years of caffeine addiction)] http://www.mono211.com/end.html [editor: mono211 final mod releases. they are going .mp3 only from now on... atleast they finished with a bang. musicdisk :)] ?------------------------------------------------------------------- -- - - !====:] party on! [:=========================================================== :---------------------------------------------------------------- -- - - starts !=! ends !===! location !===! name !=========! contact !================ Jun 04 - Jun 06, 1999 Holland Takeover '99 http://www.takeover.nl Jun 05 - Jun 06, 1999 Canada Coma '99 http://www.microtec.net/~unkelben/coma.html Jun 11 - Jun 13, 1999 Sweden Remedy '99 http://www.remedy.nu Jun 24 - Jun 27, 1999 France JEM '99 http://jem.rtel.fr/ Jun 25 - Jun 27, 1999 Germany Underg. Conf. 3d http://uc3d.bingen.net Jul 02 - Jul 04, 1999 Hungary Jumper 2000-1 http://jumper.scene-hu.com Jul 02 - Jul 04, 1999 France VIP '99 http://popsyteam.rtel.fr/VIP/ Jul 03 - Jul 04, 1999 Russia Chaos Const. 999 http://cc999.da.ru =========! present time !====================================================== Jul 09 - Jul 11, 1999 Belgium Inscene '99 http://www.analogica.com/inscene Jul 09 - Jul 10, 1999 UK Dejavu '99 http://www.dejavu.org.uk Jul 09 - Jul 11, 1999 Swiss Buenzli#8 http://swiss.scene.org/buenzli Jul 16 - Jul 18, 1999 Finland Plutonium 2 http://www.sci.fi/~flo/plutonium/ Jul 21 - Jul 24, 1999 Denmark Summer Enc. '99 http://summer.encounter.dk Jul 22 - Jul 24, 1999 Spain Euskal 7 http://www.euskalparty.org Aug 06 - Aug 08, 1999 Finland Assembly '99 http://www.assembly.org Aug 08 1999 Romania Reunion '99 Aug 20 - Aug 22, 1999 Hungary AntIQ'99 http://antiq.scene-hu.com Aug 20 - Aug 22, 1999 Germany Evoke '99 http://kaoz.org/evoke/99/ Aug 21 - Aug 22, 1999 Czech Rep Fiasko '99 http://vyhen.site.cz/fiasko99/ Aug 21 - Aug 24, 1999 France Slach 2 http://www.mygale.org/~myke666 Aug 27 - Aug 29, 1999 France LTP 3 http://ltp.planet-d.net Aug 27 - Aug 29, 1999 Poland Gravity#4 http://www.anadune.optimus.wroc.pl/gravity Sep 03 - Sep 05, 1999 France RTS Party 2000-1 http://RTS-PartY.imag.fr Sep 05 - Sep 07, 1999 Sweden The Demoparty '99 http://www.demoparty.com Sep 16 - Sep 18, 1999 Hungary Rage-Scenest '99 http://scenest.scene-hu.com Sep 30 - Oct 03, 1999 Norway distance '99 http://www.neutralzone.org/distance/ Sep ?? - Sep ??, 1999 France Central party '99 http://www.chez.com/centralparty/ Oct 01 - Oct 03, 1999 Germany Dialogos '99 http://www.dialogos.cc Nov 04 - Nov 07, 1999 Sweden Dreamhack '99 http://www.dreamhack.org Nov 05 - Nov 07, 1999 Hungary Conference 3000 Nov ?? - Nov ??, 1999 Germany Cologne Conf. '99 http://www.academicus.de/cc98 ??? ?? - ??? ??, 1999 YugoslaviaScene Strike 4 ??? ?? - ??? ??, 2000 Germany Radwar Party 2000 http://www.radwar.com ??? ?? - ??? ??, 2000 USA Bang! 2000 www.scene.org/bang!/ ?------------------------------------------------------------------- -- - - !====:] weekly [:============================================================== :---------------------------------------------------------------- -- - - This week! I have been mostly eating... spontaneity =====! interview !============================================================= Session Start: Sat Jun 19 17:38:37 1999 *** TuO has joined #demojournal yo <|ps|> hello! so who are you? :) well... i'm a french fellow coder mainly :) now working in a french game-maker company, Lankhor. I'm mainly a 3D coder :) <|ps|> what do you do and have done on the scene? *** adok^hugi has joined #demojournal I'm the main coder of SkyTech (www.skytech.org) a french demo group... I'm the author of one of the best MP3 lib available for demos (I think :) : SkySOUND. nice, now i will be mentioned in a dj live interview too :) [editor: nnnnnnnnaaaaaaaaaaaaahhhhhhhhhhhh! ;)] *** adok^hugi was kicked by |ps| (lamer!!!! =) I made some demo, but the next one will be the best! :) eheh <|ps|> when will the new one be out? ltp? :) LTP3 I hope, with some exciting brand new effects, never seen in a demo before (or I hope so :) Great design, great scenario <|ps|> cool! :) so when was skytech born? wellllllllllllll ... in 1994 I think. :) so loooooong ago... I feel old now :) <|ps|> tell us its story, who when why well I created SkyTech with some friend in high school... Mainly a developer group of friends, nothing more... We planned to make some games... we never did :) <|ps|> hehe tell us some names at the beginning of 1996 we started to make our first demo ever, and then decided to make only demos since mmmmmh ... it's more funny :) hum shodan joined as musician some days after creation of the group, dad, ze killer as coders. madmand as graphist. That was all at the time. <|ps|> and how is skytech doing nowdays? Now there's more people since 98. Floyd, WillBe, FireFox, Frodon, Floyd, etc hey let me finish me sentences :)) <|ps|> floyd joined twice? :P arg =) sorry =) <|ps|> lets talk about you then, how old are you and what are you doing? well since 96 we made some demos, and then ... since July 98 we are just idling :) I'm now 20 years old I'm still coder, I just found a job in a french company as game coder :) <|ps|> is it paying good? well... for my age yeah it's paying good :) <|ps|> how did you first started coding? errrrrrrrr... 6 years ago? I think so :) <|ps|> how? asm? c? I first started with Turbo Pascal7, then ASM... in 97 I re-discovered the C langage, and I used watcom C 10.6. <|ps|> what was your first compiled program ever? :P you remember? errrrrrrr don't remember =)) <|ps|> cammon.. everyone remembers their first program! dont be shy.. :) probably a "hello world" programm =) <|ps|> :) whats your favorite demo? mmmmmmh actually State Of Mind / Bomb <|ps|> why? so much fun, so much sound, so much rythm... that's a wonderful demo :) <|ps|> what are your favorite coders/gfx/musicians then? coders : Skal GFX : mmmmmmh hard to say... flan, made? musicians : Reeeeeeeeez :) Session Close: Sat Jun 19 18:02:30 1999 Session Start: Sat Jun 26 17:29:28 1999 <|ps|> tell me what do you think about 3d-only demos 3D only demos are mistakes. I'm now a professionnal 3D coder (using D3D, glide, ...) in a french company, but I think that 3D is not the key of a great demo 2D is a essential part <|ps|> so what do you think about design? what is your definition? Design is now one of the most important thing in a demo... the technical part is now really common to all groups... The design is what expresses the demo (express? hum bad english today) design is the soul of demo :) (sounds better :) <|ps|> uuuuuuuhhhhhhh :) so whats the secret combination for design? whats the recipe? hey, I'm not a designer, that's why my demos suck :) hum *I think* that to achieve a good design, there must be a strong harmony between music and graphisms <|ps|> you already told us that your favorite demo nowdays is state of mind, what about before tp8, what was your favorite demo? *** melwyn has joined #demoj hum will sound a bit nostalgic, or something like that but I would say : Second Reality :) which one is the real demojournal channel? melwyn: this one is private for an interview oops, and i am interrupting your interview? <|ps|> hehe, i guess youll find out about it on next demojournal :P melwyn: TROUBLE MAKER!!! hehe gosh. perhaps i'd better leave now.. [ed: perhaps :)] <|ps|> :) tuo: why do you think second reality was so well accepted? *** melwyn has left #demoj probably because it was THE demo on PC at this time. This is the demo which gave me the will to make my own demos :) <|ps|> so, are you ready for demojournals top-quiz-show-contest? :) hum well let's go :) <|ps|> 1. whats the flying capacity of an unladden swallow? about pfffff 100 kilometers? :) <|ps|> 2. whats your favorite color? blue... hu no red (chtong!) :) (that's blue the correct answer) <|ps|> 3. whats the population density of france? hum 1 brain cell for 10 people? :) <|ps|> 4. whats the capital of madagascar? mmmmh... joker :) <|ps|> 5. how much wood would a wood-chopper chop if a wood-chopper would chop wood? mhhhhhhh at least...... mmh yeah at least maybe more <|ps|> i see i see :P so how is france as a place to live in? that's a great place I think... found a job un 3 weeks =) <|ps|> you told us that already :) hehe :) I know but I'm happy :) <|ps|> hehe, and tell us about french demoscene. how is it going? :) well quite sleepy actually, but the LTP3 will be a must! <|ps|> ltp. whats that? ;) ?? you don't know ltp? you lamer! :) <|ps|> i am giving you an oportunity to make advertise trying to get more people to come... :P uh, I'm not the organizer but... let's say all on ltp.planet-d.net :) I have to go :) once again :p <|ps|> ack! just dump urls and email :) and say hi to friends... :) quick quick :) yeah I say hello to Hulud, Shodan, Cyg, Darwin, Lea (kissssss), Smurfie, Kwa, Oxythan, Skal and all the others (they know who they are!) <|ps|> well.. thank you for your time :) why url/mail : tuo@skytech.org - http://tuo.skytech.org simple =) bye :) Session Close: Sat Jun 26 17:57:13 1999 =====! demo !================================================================== Hypodermik by Creative Impact (party-version) Found at www.scene.org 1st place at the Coma'99 System requirements: (Warning: there are two versions, one for Pentium and one for PII!) Pentium 166 (PII 233 recommended) 8 MB RAM (16 MB recommended), 4 MB HD Any Midas-supported soundcard VESA 2.0 LFB, 320*200*16bit The demo: This is the first demo of Creative Impact, so you can view it from two sides. Being negative, we can say there is almost nothing new in it. Blurred particles, TV-snow, free direction tunnels, texture-mapped floor & ceiling, little copies of the screen at the side ... all done a million times before (yawn). But on the other hand, there are some things in there that you wouldn't expect in a debut. Sharp real-time raytracing, f.e. (No blurring at all, albeit with few objects: a floor, a reflecting globe and one lightsource). Another part that surprised me was the bumpmapped "COMA", written in an apparently normal font, but then little blobs start to bounce and when they hit a letter, it breaks in even more bouncing blobs. This looks really cool. Further, the colors are OK and the tempo of the effect is pretty good, except at the 3D-world: an empty Doom/Quake lookalike with no objects and few different textures is not something to keep you interested for more than a few seconds. Other effects include a water-effect (the plasma way, not with filters), a hi-color rotozoom, a polar plasma etc. Graphics are nowhere found, no photoshop, no pixelized thingies. Just a few fonts and textures. The music: Only one tune, that is dominated by the percussion. Quite electronic, not much melody, and very repetitive. Luckily, it doesn't become boring too fast. There is almost no syncing to effects, just a slower part or a sudden break at some effects, after which the same theme catches on again. Worth the download? Well, if you're looking demos only to be impressed, don't bother downloading it. This is one for the die-hard check-it-all-out sceners, or if you want to keep track of promising new groups. After all, its only 1.1 MB zipped. The main bad points are typical for starting groups: old effects and not much optimizing (a PII is a bit too much for this, IMHO). These things will improve with practice, and I hope their first place encourages them to continue. (Would be pretty stupid if it encourages them to stop, right :)) Seven =====! intro !================================================================= [editor: dlee went off to germany and left us looking at the wall.. shame on him :P well.. ok, i dont feel like doing a review myself either... sorry...] =====! music !================================================================= Space funk (Beetle Bar Remix) Wayfinder / Kosmic from his homepage at kosmic.org Takeover99 place 13 in music competition There was quite a lot of releases in music competitions on Takeover, but because my Internet connection doesn't work now (only e-mail), I'll have to review Wayfinder's entry, which is a bit older song. It's a remix of his own funky song (as you have guessed), this time a bit more swing, originally made for Twinsen's Unreal TC. The song starts very good with nice percussion which doesn't annoy, with organ and with trumpet as the lead. The melody is good, but after while the song seems to me too repetitive, because there's no major change in the use of instruments. I think that the original version was better. Also when I compare this song to his older "Perlen des pops" or "A trip to planet Necros", I have to say that Wayfinder can do a lot better. So don't waste your time downloading this one if you aren't a real fan of wayfinder and get some better placed songs from Takeover. -------------------------- Busy life Hunz scene.org 1999 Again mp3 format, I don't like downloading that big files. This one starts as lullaby with guitar and hans crying as a baby. :) The song is very guiet in the beginning and with nice singing. The middle part of the song is louder and it reminds me a bit on Alanis Morissette. Then the song calms down again. Overall it is a nice tune which I recommend to all people who like Hunz's singing. He has also done interesting song in cooperation with norfair and entered remedy'99 music competition - finished 6th (I would place it higher). Great for people who liked more his older releases. -------------------------- Takeover music competition scene.org 1999 1. check this out by jay & bassie of rbi music productions Quite fast tune, a lot of instruments, nice saxophone, good instrumentation. Quite good, but to say the truth, it didn't take me. Still, lot of people will like this one. 2. "I Come In Peace" by Raptor of Revolution This one starts as a piano tune, as a dreamy song. Then comes the drumloop and shakuhachi or what. Later comes in the song bass and guitar and the song becomes harder. Instrumentation doesn't change till the end of tune too much. Because there isn't any too interesting idea in the lead, I don't find it too interesting. 3. The saint Lips by Traven of Syndrome Interesting tune, it remembers me a bit on the soundtrack to Fulcrum. The song has similar atmosphere but it's different. I like this one and i recommend it. 4. Sign of peace by Mentz of Tokyo Dawn Records What makes this song good is it's great atmosphere. The tune is full of drumloops, there isn't too many played instruments at one time but that makes it better. This one is my favourite and all I can say is don't miss this one. tryhuk [editor: i think tryhuk does more reviews then i do downloads! :P] =====! quote !================================================================= your intimidating my spontaneity. :P =====! question !============================================================== > question of the week: > what are the top 3 demos of 96? orange: megablast cncd: inside coma: paimen distance vivid experiment!(DSD) (great design. machines of madness was boring 8bpp 3d only) inside(CNCD) (no comment) ninja 2(SCOOP&MELON) still ony (still one of my favourites;) all demos from pulse, especially the one I forgot the name of (it was not their gravity demo) bam!eVolve napalm by substance of course :-) seriously: inside/cncd contrast/oxygene machines of madness/dubius [+ many others... 1996 was a good year (control, megablast, bomb... just to name a few)] Yarpen/Substance 1. inside (no doubt) 2. mom (hmm) 3. whatever =) t Sumea / VD Shaft7 / Bomb Goa / TBL teo . exceed orange: megablast orange: supertelevision orange: skennery 96 invitation melon design: ninja2 cncd: inside halcyon: from my heart coma: agentti 42 complex: rebel as perceived (they went skennery) complex: no garden + many other: it was a *very good* year. viinikala Almost too hard question but I'll try. 1. CNCD: Inside 2. TBL: Tint 3. COMA: Paimen But demos like Super Television by Orange, Megablast by Orange, Into the Dark by Halcyon etc. could be also in the list. melwyn :: acid rain Dubius (trauma) demos !! :) (hey! i've just happear in DemoJournal, I'm famous now !:) .. hehehe ;) Attack / WIJ [editor: :P you can tell your friends you are famous :)] Inside by CNCD Contrast by Oxygene Megablast by Orange ..but Halcyon's Into The Dark, Eufrosyne's Tone and Complex's Rebel? are pretty nice too Saffron / The Black Lotus Control/Coma, Control/Coma, and maybe Control/Coma... :) Garfield Top 3 from 1996? Hmm, the exams have seriously damaged my memory, but I remember Caero/Project Plant (not sure about the group), and Fashion/Logic Design, and ... hmmm ... hmmm was Genocyd from '96 ? Seven [editor: no, genocyd won wired97 i think :)] ?------------------------------------------------------------------- -- - - !====:] commercial break! [:=================================================== :---------------------------------------------------------------- -- - - =====! homepages !============================================================= Aisth.....................................http://www.aisth.com Amber diskmag.......................http://amber.bti.pl/di_mag Amnesia...............http://amnesia-dist.future.easyspace.com Arf!Studios..........................http://www.arfstudios.org Astral..............................http://astral.scene-hu.com Astroidea........................http://astroidea.scene-hu.com AtomiK..............................http://www.extra.hu/atomik <*> Bomb..................................http://bomb.planet-d.net <*> BlaBla..............................http://blabla.planet-d.net Blacktron Music Production...........http://www.d-zign.com/bmp Blasphemy..............................http://www.blasphemy.dk Byterapers.....................http://www.byterapers.scene.org Carlos..............................http://www.nexus.hu/carlos Calodox............................http://calodox.planet-d.net Chrome..............................http://chrome.scene-hu.com #coders..................................http://coderz.cjb.net Comic Pirates.........................http://scene-central.com Dave.............................http://www.come.to/davecorner DaVinci.................................http://davinci.ice.org Digital Undergrounds.....................http://dug.iscool.net <*> Demo fanclub........................http://jerware.org/fanclub Demojournal....................http://demojournal.planet-d.net Dreams2 CD.........................http://nl.scene.org/dreams2 Echo................................http://www.kki.net.pl/echo Exceed...........................http://www.inf.bme.hu/~exceed <*> Exocet........................http://www.avaric.com/jff/exocet Flan.............................http://www.error-404.com/flan Fleur diskmag........................http://fleur.scene-hu.com Freax...................http://freax.scene-hu.com/mainmenu.htm Gardner................................http://www.gardner.z.pl GfxZone.................................http://www.gfxzone.org GODS...................................http://www.idf.net/gods Grabule........................http://members.xoom.com/grabule Green.....................................http://green.dyns.cx Grif........................http://arrabonet.gyor.hu/~rattgrif Haujobb.....................................http://haujobb.org Hellcore............................http://www.hellcore.art.pl Heroin...................................http://www.heroin.net <*> HP........................................http://hp.pardey.org Hugi diskmag................http://home.pages.de/~hugidownload Hugi size-compo...............http://home.pages.de/~hugi-compo Immortals..............................http://imrt.home.ml.org Infuse...................................http://www.infuse.org Jimsendu............................http://home.sol.no/ojakobs Jupiter....................http://members.xoom.com/JupiterCode <*> Just For Fun.........................http://www.avaric.com/jff Koma...............................http://www.hut.fi/~vrantane Label zero.........................http://labelzero.pganet.com Leviathan....................http://www.ews.uiuc.edu/~ajcarlso Los........................http://www.angelfire.com/in/miku305 Milk.......................................http://milk.sgic.fi MAZ's Sound homepage.............http://www.th-zwickau.de/~maz Mandula.........................http://www.inf.bme.hu/~mandula Melcom.....................http://www.center-nebula.com/melcom Melcom (mirror)......................http://www.melcom.cjb.net Mephisto.............................http://www.chez.com/shiva Mono211.................................http://www.mono211.com Nico....................................http://geecs.org/~nico Noise................................http://www.noisemusic.org Nogsf..............................http://www.saers.com/~nogsf Oranje Juice.........................http://ojuice.citeweb.net Pain............................http://www.space.ch/scene/pain PC-demos explained.....http://www.oldskool.org/demos/explained Pixel...................................http://pixel.scene.org Pixel (mirror)..........................http://fsk.home.ml.org Pow.................................http://home.sol.no/~tskara Quad........................................http://www.quad.nl Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr Rage........................................http://www.rage.nu Replay.......................http://www.shine.scene.org/replay Rez.................................http://reeeeez.citeweb.net Rhyme................................http://rhyme.scene-hu.com Rod.................................http://www.inf.bme.hu/~rod Ruff Engine................http://members.xoom.com/ruff_engine Scenet.........................http://www.hackerland.de/scenet Scorpik............................http://scorpik.planet-d.net Shodan...............................http://shodan.skytech.org Skal..................................http://skal.planet-d.net Skytech team............................http://www.skytech.org Spell.........................http://www.ThePentagon.com/Spell Splif..............................http://splif.aegis-corp.org Suspend......................http://www.optimus.wroc.pl/rappid TakeOver................................http://www.takeover.nl Tehdas...................................http://come.to/tehdas Tesko..........................http://www.scentral.demon.co.uk The Black Lotus.............................http://www.tbl.org The Digital Artists Wired Nation.http://digitalartists.cjb.net Theralite...........................http://theralite.avalon.hr TheREW..............................http://home.wxs.nl/~therew The Lost Souls...............................http://www.tls.no Textmode Demo Archive.................http://tmda.planet-d.net Tokyo Dawn Records........................http://tdr.scene.org Total Disaster...................http://www.totaldisaster.w.pl TPOLM.....................................http://www.tpolm.com Trajic (Hungarian scene)...............http://www.scene-hu.com Trauma.................................http://sauna.net/trauma Traven..............................http://traven.planet-d.net Trebel...................................http://www.trebel.org <*> T-Rex..................................http://www.t-rex.org.ru TS................................http://www2.hawaii.edu/~myee TUHB.......................................http://www.tuhb.org Tuo.....................................http://tuo.skytech.org U3da........................http://users.cybercity.dk/~bcc5877 UltraBeat.........................http://www.innerverse.com/ub Universe.......................http://www.ucl.ru/prog/universe Vivid.........................http://www.klangstabil.com/vivid Wain.............http://zevs.ifi.ntnu.no/~frankwer/gfx/gfx.htm Willbe...................................http://willbe.cjb.net Zen of Tracking.........................http://surf.to/the-imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Amber.......................................ftp://amber.bti.pl Cyberbox.....................................ftp://cyberbox.de DC-1.......................ftp://demo.cat.hu Pigforce...................ftp://pigforce.ml.org Scene.org................ftp://ftp.scene.org Skynet archive.................ftp://acid2.stack.nl/pub/skynet ACiD2 Archive.............................ftp://acid2.stack.nl ?------------------------------------------------------------------- -- - - !====:] articles [:============================================================ :---------------------------------------------------------------- -- - - :. + This is to be kept dry and cold + .: :. . .s s. $$$$ s. .s s. s. .s s. . .: :.:. s$$$ A $$$s $$$$ N $$$s s$$$ T $$$s $$$s s$$$ Q $$$s :: :: $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ . :::. $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ : : s$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ .: s$$ s$" $$s.s$ "$s $$s .:: $$$"$$ $ss$ $ss$ $ss$ $ss$ " ` $ss$ $ss$ $ss$ $ss$ $$"$$$ :: '. $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ `.:: ::. `"$$$s$$$$ $$$$ $$$$ $$$$ $$$$ `"$$$s$$$$$ .:.::: :: s$$ .$$$$ $$$$ $$$$ ~$$$$ .::: :::.:. s$$$ cR$^dNy $$$ .:::: ::: $$~ .s s. .s s. "$$$$ s$$ . .:: :. s$$ .s s$$$ 9 $$$s s$$$ 9 $$$s $$$$ s$$ : . $$ .$$$ $$$$ $$$$ $$$$ $$$$ " ,$$$" . : `$$s s$"$$ $$$$ $$$$ $$$$ $$$$ s$s$$" . . "$$$$" " $$" $ss$ $ss$ $ss$ $ss$ ~$s. $$$$ $$$$ $$$$ $$$$ `"$$$s$$$$$ `"$$$s$$$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ $$$$ `$$$SsS$$ `$$$SsS$$ - a t a n u l s g ? - [ 1999. 08. 20-22. P cs/Magyarorsz [ introduction ] Hi! Hungary's biggest party! Featuring NSync! You can play Quake all the weekend! You can watch pornopics! You can come by fly! You can watch the fireworks! You can even win a BMW! NOT! So....... You're in luck. Antiq will be held. Same place. Same Time. FOR YOU! [ featuring ] place for 800 bodies (others stay out) the bigscreen burns your iris (8x5 metres) the bassdrum makes your stomache hurt (3000 Watt audio) nonstop partynetwork (ping timeout) you can go to the local shop to grow your body (it's there, 100 metres away) but you won't, we're gonna have a cofeeshop (inside the place) smells like thousand feet (sleeping rooms) or... you like sleeping alone? (college) you'll be able to buy an antiq tshirt (so you can prove you were here) fishing is good - fishing is nice (swimming pool) security dudes. (they're gonna make you fall:) [ not featuring ] fireworks (who cares anyways) nsync show (to keep teengirlies away...... :) exclusive party-bus (hehe... of course... what else?!?!) free entry for every tenth visitor (it's for the one with number thousand!) free food (or maybe.... you'll see) finns (we won't let'em in :) just kidding) [ when and where ] You're in luck: opening: 1999.08.20 friday, 14.00h We're in luck: closing: 1999.08.22 sunday 11.00h Where? Hungary, P cs, Nevelesi K zpont, Ap czai Csere J nos K r 1. tel: (+36) 72-441-907 If you're going to come from abroad, contact one of the organizers (see below) for further informations on approaching the partyplace. Method of approach: Main Railway Station -> get on da bus [No. 6 or 7] -> travel till you reach the terminus [you may try the buses 1, M55, 60 as well] if you come by car -> use a map, dude [or ask a cop] [ About da place] level0 - da great hall, filled with tables&chairz. place yer computer here. this'll be the lair of da quakers and c=-freaks, too... the hall'll be equipped with buffet and 2 sleeping rooms. level1 - da hall of compos. some computers may be placed here as well, but only if you don't bring your sounboomers along. there'll be a machine-free zone, full of ping-pong tables and ashtrays. NO SMOKING IS ALLOWED in the compo hall! fools who damage the place [taggin, krushin, killin, etc] must compensate in cash ON THE SPOT! [if not, then we'll have to do it -> no prizes] theft&robbery section: bring your valuables on your own responsibility! [there'll be a secured room to protect your treasure] [ lodging ] there's a dorm in the vicinity, but you have to bokk da roomz 4 yourselves. just contact the ANK Dormitory: (+36) 72/450-344 [at least 2 weekz before the party!] [ entrance fee ] 1000 HUF for 3 days. free for girls. cheaper tickets for friday/sunday only. voting is only allowed with a 3 day ticket. [ competitions and requirements ] PC demo [DOS/Windows/Linux] - maximum size : 16 MB. - showing time: 10 minutes - VESA VBE modes are allowed. - maximum resolution: 800x600 - you CAN use hardware rendering, but it has to run on the compomachine. (considering that we'll have a RivaTNT, you shouldn't use glide :) - Under windows, you can use the surround capabilities of the sblive. - usage of the MMX instruction set is allowed. - Must be exitable anytime by pressing ESC! Amiga Demo - Maximum lenght: 16 MB - We'll show the demo on the projector for max. 10 minutes - Must be exitable anytime by pressing ESC! 64kb intro (Amiga + PC [DOS/Windows/Linux]) - Maximum lenght: 64Kb - We'll show the intro on the projector for max. 7 minutes - VESA VBE modes are allowed. - usage of the MMX instruction set is allowed. - Must be exitable anytime by pressing ESC! 4kb intro (Amiga + PC [DOS/Windows/Linux]) - Maximum lenght: 4096 byte - We'll show the intro on the projector for max. 5 minutes - VESA VBE modes are allowed. - if there's music it has to go on GUS, and the intro can't use the Gravis patches - usage of the MMX instruction set is allowed. - Must be exitable anytime by pressing ESC! C64 demo: - Maximum lenght: 2 side - We'll show the demo on the projector for max. 10 minutes C64 gfx: - An entirely self-made picture - You must give it to us in executable condition - Demonstration on a C64. C64 music: - We'll play the music for max. 4 minutes - full digi, and reflextracker modules are not allowed! - You must give it to us in executable form - Demonstration on a C64. Truecolor Gfx (Amiga + PC) - max. 640x480 24bit truecolor or paletted picture, higher resolutions will be reconverted! (ofcoz the original picture will be distributed!) - Only entirely self-made pictures will be accepted - Scanned, ripped pictures will be disqualified - alloed formats: GIF, PCX, TIF, TGA, JPG - Presentation on PC or AMIGA wether you like Handmade Gfx (Amiga + PC) - max. 640x480 8bit 256color or paletted picture, higher resolutions will be reconverted! (ofcoz the original picture will be distributed!) - Only 'drawed', entirely self-made pictures will be accepted - Scanned, ripped pictures will be disqualified - alloed formats: GIF, PCX, LBM - Presentation on PC or AMIGA wether you like ANSI gfx - max 200. lines - presentation on ACiDview, with 33600 bps speed Raytrace (Amiga + PC): - max. 640x480 truecolor or paletted picture, higher resolutions will be reconverted! (ofcoz the original picture will be distributed!) - ONLY self-made pictures and objects will be accepted! - Pictures in common formats will be accepted - Presentation on PC or AMIGA wether you like 4 channel muzax (Amiga + PC): - Max. length: 1024 Kbyte - We'll play the music for max. 4 minutes - Formats: MOD only! - Demonstration: under Windows, with XMplayer! - Midi is not allowed! Multi channel muzax: - Max. length: 1024 KByte - We'll play the music for max. 4 minutes - Formats: MOD, S3M, XM, IT - Demonstration: under Windows, with XMplayer! - Midi's are not allowed! Beethoven compo: - You'll have 10 minutes for choosing the instruments, then you'll have to write your music by being deaf in 30 minutes! - Trackers you can choose: ST3.21, FT2.07, IT2.14. Fun demo compo: - Enter on any type of computers (we mean C64, Amiga, PC, or on what you have by you!) - The most important things are jokes, funny ideas, almost everything could be done - but too unassuming demos will be disqualified. - If it's on PC, make it for GUS please! (If it's possible) Quake compo - Quake1,2,3 ffa, f2f, teamplay, stb. - detailed info: http://quake.pganet.com/antiq Webpage design (original antiq compo) - it can be about anything, the design that matters! - the author will show the page to the audience - Webserver: Linux + Apache [can be reached from the local network] Animation compo (original antiq compo) - we expect cool render-anims and/or videoclipp-like art - if it's not in VHS, it should run on the compomachine - recommended formats: AVI, MOV, MPG, VideoCD - we allow VHS videocasettes PC 1k compo: (Original AntIQ compo) - Intro, game or a joke too, but it has to be max. 1024 byte. - usage of the MMX instruction set is allowed. - VESA VBE modes are allowed. Basketball compo (original antiq compo) - four members/team, indoor, streetball rules apply Fun compo - All the silly things they don't fit into other compos, included out door compos, with valuable prizes. [ compomachines ] PC: Intel Pentium Celeron 300A [overclocked to 450] 128 MB SDRAM Diamond Viper V550 [RivaTNT] Gravis Ultrasound Classic 1MB RAM [rev 3.74] Creative SoundBlaster Live! MS DOS 6.22 Windows 98 SE Red Hat Linux 6.0 Amiga: A1200, Blizzard 040/40, 2+32 MB RAM, PPC card C-64: C64/II (new sid), 1514/II, Action Replay MK7 [ entering the competitions ] We're gonna have a server, where you can upload your contributions to, using any ftp client. Of course, we'll allow you to bring it on disks/hdd, but please, prefer the network for delivering your stuff, especially if you have several small ones. Important: deadlines _ARE_ deadlines!! You can enter as much stuff as you want, to any compo, except the music compos, where only ONE music per musician is allowed! Music and graphics contributions will be preselected by a local jury, and only ten will pass. Every stuff has to include a FILE_ID.DIZ, containing: released at antiq'99, competition XY if it's a demo/intro: title and group anything else: title and name/group If your production (especially demo/intro) needs any special environment (fe: UNIVBE, EMS, 3d hardware, etc), then don't forget to include a text file "!README" in the distribution package. (fontos means important in Hungarian) [ internet ] There will be internet connection available at the partyplace, so bring your network card with you. If you so much as touch the koax cables, we'll rip your heart out, and throw it to the dogs. Same applies if you try to insert your own network cable. [ voting ] You can cast your vote on our dedicated www voting-page, using either your own machine, or the 2-3 public terminals that we will provide. You can obtain further information after the competitions. [ prizes ] If you're in luck, we will have cash and hw, otherwise we won't :) [ contact ] e-mail: antiq@scene-hu.com web: http://antiq.scene-hu.com phone: +36-72-444629 (Aubert G bor) +36-72-446709 (Gy s Bal @-mail: Gy s Bal H-7632 P Mal ter P l u. 76 Signed: - da antiq organizing team - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THIS GUY SUXX Sun, 27 Jun 1999 I am unhappy, very unhappy ... I have found this page today http://omnigear.net/. These guys used the modplug and I have heard my song "Another World" (online). This song is from my CD 'Dark Trooper Symphony 4'. I have also released the song in Impulse Tracker format on Mar 07 1999. I have downloaded the song and I thought I must die. I HAVE FOUND THIS MESSAGE IN THE SONG: ----- comments start Another World ----------------------- by Kyle Krause firehawk@omnigear.net ----------------------- This song was created as the main theme for the website Omnigear.net, and is modeled after the music from the game, Unreal. ----------------------- 4-26-99 ----- comments end WHAT THE HELL ... All of my best friends know: "THiS song is by ME"!!! (mysterium, rave-o-tek, akerheden, wayfinder, roncli, all my friends of nebula/tis, etc etc etc ....) PS: you can find my original version on: www.melcom.cjb.net - www.scene.de/melcom/ - www.mp3.com/melcom/ www.traxinspace.com - www.modarchive.com/artists/melcom/ here is the fake : http://omnigear.net/files/world.itz (original site) http://www.melcom.cjb.net/files/world-fake.zip (from my site) here is his email: firehawk@omnigear.net ----------------------------------------------------------------------------- Special thanks to: Maz-Sound, Trax in Space, Hugi, Coders.ger, ModPlug Central, Scene-Central and DemoJournal for posting an article. I would like also to thank all my friends, they wrote him a message in his "message-forum". Thanks for reading. Regards, melcom ?------------------------------------------------------------------- -- - - !====:] end [:================================================================= :---------------------------------------------------------------- -- - - Download site#1....ftp://demo.cat.hu/scene/DiskMag/DemoJournal Download site#2.........ftp://ftp.foxfiber.net/pub/demojournal Download site#3.ftp://amber.bti.pl/pub/scene/mags/demo_journal Download site#4.......ftp://ftp.scene.org/pub/mags/demojournal Homepage.......................http://demojournal.planet-d.net Webmaster......Receptor..................<_receptor@yahoo.com> Demo-reviewer..Seven....... Intro-reviewer.D-lee................... Music-reviewer.Tryhuk............. Subscribe......Topic: subscribe............. Unsubscribe....Topic: unsubscribe........... Editor.........Psychic Symphony.............