[?7hLapse Information File July 1994 ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Well, after a long month without releasing a pack we finally decided to let you take a look at our new work. Hellspawn is most definetly the star of this pack. He released quite a bit of work this month and all of it was quality. Of course, this pack is a little large considering it's two months of work. LapseView was finished and we thank The Red Flame for putting in so much time and effort on this project. It turned out to be one of the best viewers out there, along with AGSE and SAUCE support. Considering it was codes in pure c/assembly it is alot faster than most viewers. It also autodetects your graphics capabilities etc. As for sites, I have totally cut off all applications for sites in the US. Anyone who runs a board in Europe or Canada is welcome to apply if they please. If you are accepted you also have the choice of picking up Slime-Net Lapse's Official Network run by yours truly.. We were working on a merger with a smaller group called "Illegal FX".. Unfortunatly, it didn't work out due to conflicts of interests between the two of us. We were then offered a merger with VOR, which was quickly turned down due to both of our overwhelming demands.. =) Lapse takes to the internet... I've basically taken over the internet coordination. We now have an irc channel called #lapse, and a bot to keep the channel up and running 24 hrs a day. If you have access to internet and need to contact me or any lapse member, we can usually be found on #ansi or #lapse. If you're applying for a certain position /dcc your application to LpsServ.. our bot. Our packs will also be available on hornet.eng.ufl.edu.. ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß I'm glad to get this pack out. Over the past through months, I've seen a lot of ugly things in modem world. And I was about ready to call the whole thing quits... But, after seeing that there were still some decent people out there, I convinced myself to stay with the scene. My thanks go out to the members who continue to support and stick with the group. Including, (But not limited to..) The Red Flame, Conan, DT, Insanitor, Rodent, HellSpawn, Ghent, and of course, Time Killer.. Who has probably put more hours into the group than anyone else. There are others that I'm just not remembering right now.. Probably because I haven't heard from them for so long.. But that's getting off-topic. This month will contain the awesome new viewer by The Red Flame. As well as contributions from some of our other awesome coders.. (Let's face it. Our Coders ROCK.. This means you, Insanitor, Conan and Ghent. :)) Some great ANSI's by Hellspawn.. Who turned out to be the worker that the ANSI department really needed. Hopefully, some VGA stuff by MindChild will included in the pack when it's released... And finally Music.. Some GREAT stuff by insanitor should be included. And I should have two or three .s3m's in as well.. My first attempts at the .s3m format.. Anyways.. We will keep plugging away, trying to produce quality art of all kinds, and flipping the bird at the established art hierachy. :game:þ:lapse: ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Well, it's finally here: the July Lapse pack. I'm in truth I'mßsurprised that we got it out; there has been so much schlop we've had to deal with that, all the odds were basically against us. But it's here. I'd like to think that that fact says something about Lapse, but I could be wrong. This pack marks the debut of LapseView which many people contributed to. I'd personally like to thank all of the Lapse members who offered invaluable programming assistance, as well as those who downloaded each and every update and encouraged its development every step of the way. This means a lot and in all probability, without the support, interest in the continued development of LapseView would probably not have been nearly as intense as it was. As many of you know, there was no June pack. This was mainly because of conflicts within the Lapse hierarchy, and the fact that we basically had no new art to put in the pack. It seemed as if the future of Lapse might be in jeopardy. A solution was reached: we would continue on and produce a July pack with the combined work of both months. But as the July 7th deadline loomed uncomfortably close, it seemed as if the situation indeed had not changed. Having spent countless hours writing the viewer, it was particularly discouraging to think that there would be no art to view!! Suddenly, about a week before the deadline, the art began to literally flow in. And it is good art, not just hurried work. I am very excited about the quality of the art we have to display this pack, and the music is of unparalleled excellence. I'd like to thank all the people who worked feverishl to meet the deadline, and especially would like to thank Time Killer forysticking with us again, since we really can't do it without him. --TRF [Lapse] (mo0959@u.cc.utah.edu) Group greets... iFX, SHiVER, VOR, and TRIP Greets from Time Killer.. WintaRose: wr! wr! Tron: Hey.. CiA's pack was pretty cool.. The Red Flame/Game: Uh.. yeah.. that sucks.. Prime Evil: To be a senior, you've got to like do stuff.. HellSpawn: k-rad! k-rad! =) irc people: if #ansi wasn't pooched over so much.. irc would rule.. =) Proze: Proze rox.. TGuardian: Uh.. that barney ansi ruled.. SAUCE00Lapse Info File July 1994 TK/Game/TRF Lapse 19940707NP