greets to Hooptie RaD Man Napalm MindCrime Snowman Catbones kXmode grymmjack (if I didn t greet you don t take it person- aly I just don t g like you!) l Beyond The Horizon Issue #6 Coming March 15th 1997 ANSI IS DEAD! Greetings! Mindcrime and I have decided to bless you all with one more issue of Beyond The Horizon The issue should be out no later than March 15th and as usual it will contain exclusive interviews articles and reviews by influential artists in the scene This was just a 2 day project to let every- one know whats up R E Q U I R E M E N T S VESA 2 0 80486+ Processor (requires math co-processor) 32bit Operating System - extensively tested in Windows 95 console - should work in OS 2 and Linux DOSEmu - might work in DOS with extender Tested thoroughly with Gravis Ultrasound cards might work with Sound Blasters and compatibles Use the command line options if you have any difficulties with the sound SoundBlasters SUCK! C O M P A T I B I L I T Y I realize that requiring VESA 2 0 support is a major obstacle for a lot of people but its the only way to break out of the pathetic world of standard 320x200x256 graphics without selling out to the DirectX Windows95 trend and without writing support for every video card individualy ( I will not use someone elses graphics library ) The latest version of SciTech Display Doctor supports just about every video card on the planet so if you install that you should be fine VESA 2 0 offers such a drama- tic speed improvement for normal Windows operation and DOS games I don t know why anyone wouldn t want to install it Anyway these are the cards that I tested it on If your card doesn t directly support VESA 2 0 then make sure the SDD control panel has a Linear Frame Buffer setup and working Cards without native VESA 2 0 support (had to use SDD) Generic Trident SVGA (tgui9440) 1 meg DRAM Number 9 Motion 968 w 2 meg VRAM Stealth 64 2000 w 2 meg DRAM Cards with native VESA 2 0 support STB Lightspeed 128 (ET4000) 2 25 meg EDO STB Powergraph 64 (S3) 2 meg EDO Janton MPEG (Trident) 1 meg DRAM C R E D I T S code (80k) Shivan Bastard (sb@acid org) vga (200k) Catbones (cat@rollanet org) snd (120k) kXMode (randrew@primenet com) If anyone wants the source to my lens or anything check the source on the Acid Artpacks Archive us-bth if you have any problems with the sound I used MikMak s awesome sound library for the S3M player Look for my tutorial on the Lens effect in the next BTH! I ll probably be too involved with my java and perl coding to ever release bth6! who s your daddy s$ -- - -- --- sS Ss -- $$$a Ss --- --- - s h i v a n S#s $$$$ $$$& b a s t a r d - -- ---- $$$$-- $$$ - $$$ -- $$$ -- -- - # sS # sS (subconsciousness made this sig before leaving the scene to be a full time dishwasher at boston market)