HAL-H2P2.ANS

fire0896.zip/HAL-H2P2.ANS
fire0896.zip/HAL-H2P2.ANS
hal-h2p2 ans how2 draw like m3! part 2 welcome to my second ever tutorial at least it s sort of a tutorial it s more like a documentation of how i did one of my most recent fonts it s also a font that uses some wacky ideas so i wanted to share em with you all it s kinda lame how most of the scene is doing lots of LD or not inspired block fonts often with CK suns or other common and boring backgrounds ) i prefer the work of those like iodine and eerie who do a different font style almost every time in any case on with the show version the first 1 2 here i ve sketeched the first few letters i always sketch the whole font before shading but i used to be less disciplined i think i ve gotten better since i switched to this method though as you can see some of the smaller details are already there like the details at points 1 and 2 version the second 2 1 3 4 in this version i ve added the p and completely revamped the v i like the new v a lot better especially the part by points 1 and 2 i also added the streaks at point 3 and adjusted the angle at point 4 version the third 1 here i ve added the basic shading i was inspired by tgh for this particular font so i did his verticle shading without bothering to match it on the horizontal side if you see what i mean that s something that tgh seems to do for example he shades like this which shows that he s not checking the horizontals to put them in sequence (hey it still looks cool when i shade on the other hand my sequences always line up like this or whatever i also redid the bottom of the p at point 1 version the fourth 1 ok here all i did was add the background basically i was trying for an oldschool lack of color seperation on the left and a shadow on the right so i made every piece of blue seperated from every piece of the font by exactly 2 spaces check it if you like the only part where i broke the rules was at point 1 version the fifth 1 ok this version looks pretty similar to the last but there s actually a pretty major change i redid the bottom of the p to make it match the angle of the v on the left (point 1) i also started messing around with some shading styles to see what i d end up doing version the sixth in this version i shaded the bottom of hte background the shading is typical for me i used the f3f2f1 that everyone uses and some iodine magneticm inspired f5f6 shading i also changed some color 15 spots in the font to color 7 because you can do this but you can t put on without icecolor which sucks of course worked fine where it was needed as did version the seventh 1 2 this step was actually one of the hardest doing the to transition was a lot harder than i thought it d be notice the mistake at point 1 with the background spacing i also did some of the f1 f4 magic (see bottom!) at point 2 version the final 2 1 vampyric hal logo image this is the final released version that s in my colly as you can see i added a little more detail here and there and some more f1 f4 magic ACTUALLY! i see some places that could use a touchup! notice that i forgot to use the f1 f4 magic with the on time to fix that oh yeah i also changed stuff at point 1 and added the burst at point 2 (i really like them bursts ) version the TRUE final (much smoother ) vampyric hal logo image thanks for your time! h alaster (fire) oh yeah there s more f1 f4 magic for those of you who haven t figured this out yet you can do cool shit with f1 s and inverse f4 s instead of or you can do or ! see how they seem to become one block neat eh it looks cool in big shade areas like this (bad version) (good version) this is something i use all the time try it