IV.DOC

ciapak23.zip/IV.DOC
ciapak23.zip/IV.DOC
iNTENSE ViEW 2 v1 30 Beta - Created by Creators of Intense Art Introduction to iNTENSE ViEW 2 iV 2 was written by Crimson Overlord to be the most powerful file viewer currently available iV 2 can currently display ANSI BIN RIP GIF and FLI files In addition iV 2 can view and extract files from ZIP archives If you have any suggestions about what should be implemented in iV 2 contact Tron or Crimson Overlord The History Of iNTENSE ViEW 2 iNTENSE ViEW has been written by a few different coders but was never a very powerful viewer I started writing iV 2 2 months ago for CiA Pack 20 The viewer in pack 20 was not bad overall but it contained many bugs and was much larger than it should be Unfortunately during the next month I was working mostly on other projects and iV 2 did not get much attention making the release in pack 21 horribly buggy and not very useful This version of iV 2 changes that The viewer code has been totally rewritten with the exception of RIP and is much more powerful that ever A Quick Look At The Features In iNTENSE ViEW 2 True smooth scrolling ANSI scrollback 4-Way Smooth Scrolling in Binary Support for the S3 Accelerated video modes Full SAUCE support iV 2 supports all SAUCE descriptions and all filetypes and datatypes from the March 1995 version of ACIDVIEW NFO iV 2 will use SAUCE descriptions to determine the method by which it should display the file and also check for bad SAUCE descriptions All SAUCE descriptions can be edited from within iV 2 Baud Emulation in ANSI and RIP viewing File Masking Drive and directory changing Full level 0 RIP implementation partial RIP level 1 implementation (Read further for an explanation) ANSI Scrollback in all supported modes Several supported video modes 80x25 Text 80x50 Text 320x480 XGA 360x480 XGA 640x400 SVGA 640x480 SVGA 800x600 SVGA 1024x768 SVGA and 1280x1024 SVGA ANSI and BIN viewing in all supported video modes GIF Viewing FLI Viewing File management functions Delete Copy Rename Move View and extract from ZIP archives Two aspect ratios for SVGA ANSI display iCEColor(tm) and Find-A-Sig(tm) Options File sorting by file name file extension file size and file date iV 2 can search an entire drive for a file mask Mouse support Comparison of up to 8 ANSIs in VGA mode at once Additions for next month This is a list of features that will be added into iNTENSE ViEW 2 in the future Anything marked with a * will definately be in by next month otherwise it is a possibility *More interfaces *Better mouse handling JPEG JFIF Viewing VOC WAV playing MOD MTM S3M Etc Playing File formats supported iV 2 supports all standard ANSI commands and ANSI can be displayed in all supported video modes RIP level 0 is fully supported and RIP level 1 is fully supported Many viewers claim to support RIP level 1 but I have yet to see any viewer that truly supports _ANY_ of the level 1 commands iV 2 supports all RIP level 1 commands relating to icons and several other commands This support allows iV 2 to be used to test the appearance of RIP buttons which are commonly used in on bulletin boards iV 2 can display standard FLI files The only mode currently supported is MCGA 320x200x256 iV 2 displays any standard GIF file Both GIF87a and GIF89a are supported iV 2 supports baud simulation for RIP and ANSI displays Currently iV 2 supports 1200 2400 9600 19200 and 38400 baud Functions of iNTENSE ViEW 2 Function Keys F1 - Display Help Screen F2 - Change Simulated Baud F3 - Change Aspect Ratio F4 - Change Display Mode F5 - Modify File Mask F6 - Toggle Find-A-Sig F7 - Toggle iCEColor F8 - Display File Masks F9 - Edit SAUCE description F10 - Show tagged files Alternate Keys ALT-J - Shell to the operating system ALT-I - Change the current interface ALT-C - Copy current file ALT-R - Rename or move current file ALT-S - Change sort type ALT-F - Change fade delay This controls the speed of the fading in the viewer A value of 0 will turn fading off ALT-L - Log to a different drive directory ALT-T - Tag a file mask ALT-U - Untag a file mask ALT-W - Where is that file Search for a file mask ALT-B - Change binary with and length ALT-A - Turn S3 Acceleration On or Off No checking is done currently ALT-V - Compare tagged ANSI files Other Keys DEL - Delete current file Up - Move up one file Down - Move down one file Page Up - Move up one page Page Down - Move down one page Home - Goto first file End - Goto last file Enter - Display current file or change to a different directory Space - Tag or untag current file 0-9 - Change file mask Esc - Exit Anything else - You can type a character and iV 2 will add it to its search string iV 2 will automatically move to the first file that matches the search string as it is typed Aspect Ratios When I first did the ANSI in VGA modes everyone told me that The ANSI looks squished I then thought about how to make the ANSIs look correct in VGA mode The solution I came up with was to use separate aspect ratios An ANSI designed to look good in 80x25 text will look crunched in 80x50 text Likewise an ANSI designed to look good in 80x50 will look stretched in 80x25 The same problems occur with VGA modes I decided that the best way to combat this was to allow iV 2 to display an aspect ratio equal to either 80x25 or 80x50 mode by changing the number of pixels displayed vertically for each character RIPscrip Graphics RIPscrip graphics was designed by Telegrafix to allow their users to have a GUI interface to their bulletin board system The graphics caught on rather quickly with development tools being created by many companies Viewers have been a bit slower to catch on I have yet to see a full implementation of RIP level 1 in ANY viewer though most cover level 0 with Cap n Crunch s RIP unit I decided that I would start a full level 1 implementation of RIP RIP level 1 includes many interesting features the most important of which is icons I ve chosen to include all the drawing commands to display RIP icons as a RIP terminal would and these buttons can be tested with the mouse as soon as the RIP is finished displaying I consider this a useful feature while setting up a BBS with RIP graphics but I ll leave that decision up to anyone else who wants to ponder it Smooth Scrolling TribeView boasted smooth scrolling in it s viewer The smooth scrolling from what I can tell only meant that Page Up and Page Down displayed every line it scrolled passed instead of just displaying the new screen The latest iCEView also includes smooth scrolling but it contains TRUE smooth scrolling After I saw how awesome the smooth scrolling was in iCEView I decided to write my own implementation of smooth scrolling I hope you like it because it s probably going to be in every viewer you see Bug Reports If you have any bug reports please leave a message to Tron or Crimson Overlord on Illegal Embassy or CiPNet with the following information What the bug is How you simulate the bug Your system configuration(Processor memory manager etc ) Any suggestions are also welcome Greets( ) Friar Tuck - Matched it It was horribly simple you gotta come up with something tougher for me G SiDS - Can t really call it smooth scrolling anymore can you 369k is a bit fucking huge Tron - Told ya I d have it by the weekend Actually took about 45 mins G CiA Senior Staffers - You could have tested it (Other than Tron) Lief O Pardy - Thanks for the help on ANSI in VGA it was damned easy once I got the blending right -Crimson Overlord