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l l INFORMATION 4i, ***iiiy,, 4i,
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Retroguru congratulates you for checking out FruitY, an exciting but not yet
that original game which might entertain you for many, many hours. FruitY is
heavily inspired by the Kaiko classic GemX, which has been seen on computers
such as the Commodore Amiga 500, Commodore 64 and Atari ST.
If you enjoy FruitY you may consider a donation to Retroguru, which will
help to fund our next project.
Sidenote:
An official 2013 spin-off named Leonas Tricky Adventure is available and can
be purchased via KTX Software Development.
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l l LICENCE 4i, ***iiiy,, 4i,
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FruitY is FREEWARE. All rights remain within the development team!
No money in any form should be charged for the game! Distribution on third
party pages is acceptable if you link back to www.retroguru.com.
Distribution on compilations, CDs, DVDs or other media is only allowed
with a written permission. A contact form is available via our page!
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l k l STORY 4i, ***iiiy,, 4i,
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Although tiger mum forbids little Sheran to play with edibles, there is
simply no way to stop him from playing with fruits found inside the deep
jungle. Being shiny, smelling wonderful and tasting even better Sheran
cant be kept away. So lets do the best we could do, support him!
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l l l ABOUT 4i, ***iiiy,, 4i,
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The game consists of two boards of fruits. The left field belongs to Sheran
who needs to reproduce the right field 1:1 being able to proceed to the next
level.
There is a total of five fruits. Once you control Sherans prank and activate
a field, the fruit inside the activated field morphs two steps, while the
other fields located above, below, to the left and to the right, morph the
The order of fruits is given in the middle of the playing field.
Mango - Turns into a norange
Orange - Turns into a banana
Banana - Turns into a pear
Pear - Turns into an apple
Apple - Turns into nothing, the apple disappears.
Dont forget: Hit on the spot, the fruit morphs two steps, while the
surrounding neighbour fruits only morph once. Its not difficult to under-
stand, just play the first few levels.
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l l FEATURES 4i, ***iiiy,, 4i,
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* Plenty of hand set pixels!
* Cool Amiga modules!
* Score tracking!
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l -yy l KEYBOARD CONTROLS 4i, ***iiiy,, 4i,
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Default Keyboard controls:
* UP CURSOR UP
* DOWN CURSOR DOWN
* LEFT CURSOR LEFT
* RIGHT CURSOR RIGHT
* HIT SPACE
* PAUSE TABULATOR
* ESC EXIT
Use the ingame menu to change keyboard, joystick or joypad behaviour! The
supported devices very much rely on the operating system and your hardware.
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l l CHANGELOG 4i, ***iiiy,, 4i,
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v1.00
- Initial release
Released at Revision 2015 // http://2015.revision-party.net/
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l l CORE TEAM 4i, ***iiiy,, 4i,
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Rodolphe Boixel Thor
- Main code
http://thor.pdroms.de
Shahzad Sahaib Kojote
- Producer, Levels, Beta-Test
http://www.pdroms.de
Krzysztof Matys Koyot1222
- Graphics, Sprites Tiles
https://www.facebook.com/krzysztof.matys.98
Johan Letfors Vedder
- Music
https://soundcloud.com/johanletfors
Roland Voss Triace
- Music
https://soundcloud.com/deejay-arvy
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l l PORTERS 4i, ***iiiy,, 4i,
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* Rodolphe Boixel Thor
Ports: Windows 32-bit, Ubuntu 32-bit, Ubuntu 64-bit, PSP, Wiz
Frank Wille phx
Ports: Amiga OS4, MorphOS, NetBSD x86
http://sun.hasenbraten.de/frank/
Scott Smith pickle
Ports: Pandora, Caanoo, GP2x
http://boards.openpandora.org/index.php?/user/69-pickle/
Lars Persson AnotherGuest
Ports: Symbian OS Series 60, Symbian OS UIQ 3
http://anotherguest.se/
Xavier Vallejo Indiket
Ports: Dreamcast, Mac OS X
http://www.dreamcast.es
Sergei Kolesnikov Exl
Ports: MotoMAGX
http://exlmoto.ru/
Artur Rojek zear
Ports: Dingoo A320 OpenDingux, GCW Zero
http://www.unnamedmonkeygame.com/
James Higgs Jum
Ports: Raspberry Pi
http://jum.pdroms.de
Yannick Erb
Ports: AROS
http://www.dusabledanslherbe.eu/AROSPage/
Fabio Olimpieri Oibaf
Ports: Wii, GameCube
http://wiibrew.org/wiki/User:Oibaf
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l l HELPING HANDS 4i, ***iiiy,, 4i,
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Denny Mueller Mulle
Trailer
http://www.red-aqua-media.de/
H7 / Accession
ASCII art for readme file
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l l 3RD PARTY CREDITS 4i, ***iiiy,, 4i,
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We use SDL, SDLMixer, libmodplug and zlib! Consult and visit:
http://www.libsdl.org/
http://www.libsdl.org/projects/SDLmixer/
http://modplug-xmms.sourceforge.net/
http://www.zlib.net/
The Scale2x function used for antialias is an own recoded implementation by
Yannick Erb and does not use the original GPLed code. You may want to check
this page for more information on Scale2x: http://scale2x.sourceforge.net/
Please kindly note scale2x, bilinear antialias and scanlines, once
activated, will intense CPU usage and might lead to slowdowns and higher
energy consumption, which therefore will decrease battery life on portable
devices. Availability of these functions is OS depending.
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Title : Fruity Intro by Vedder
Level 1: Puzzle Tune Factory by Triace
Level 2: Breakfast Envy by Vedder
Level 3: Go Mellow by Triace
Level 4: Lauras Peak by vedder
Level 5: Smoothie by Triace
Level 6: Power Slide by vedder
Level 7: Pezko 2 The Chip by Triace
Level 8: Shadowfax by vedder
Level 9: Fruity Liquids by Triace
Level 10: Sunday Drive Vedder
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