Welcome to the How-to-draw-like-zerovision ansi tutorial
First thing is to fire up pablodraw and maximize the window.
Next thing to do is to find something youd like to draw, someone requested
Chucky the other day, so I google chucky and pick a picture
I save the picture to my desktop and open it in a viewer that
has the option to be always on top and place it like so.
source picture:www.ryanottley.com/images/covers/chuckycolor.jpg
Desktop
pablodraw window preview
window
where you draw! Chucky Pic
to keep
what you are your
drawing perspective
i use acdsee for the image viewer just fyi.
NOW first thing i do is start outlining the eyes. It also sets the scale for
rest of the picture.
1. left eye 3. add a highlight 5. add the darker part
2. cut away a pupil 4. add the iris 6. blend a little and add
an iris highlight
OH, before i go further, color theory...
This is ansi, you will never duplicate the detail found in high-res stuff so
just use a best guess when doodling, i omitted the eye highlight because it
wouldnt look as good, because darkgrey will never shade into white.
-like this.
I cant shade smoothly from white to darkgrey in 1 step
the amount of space you have determines the ability to change from one color to another, example:
shading one color to the other in steps.
1 2 3 4 The moral? draw BIG, youll have lots of room to screw up
better :
4 steps looks better and smoother than a sharp transition.
theres also funky things you can do with colors.
-dark colors.
-light colors.
you can use the f3 bright color to sort of match the equivalent dark color
- very close to being the same
like so, it adds a bit of interest to boring areas.
Back to chuck!
Continue more detail around the eye, nothing special just grey lines to help
shape things.
one thing about lines - the f7 and f8 keys allow for
more flexibility when going in vertical directions
90 45
and then when you combine the different angles you get...
CURVES! HOLY SHIT!
but try to stay uniform if you are doing
a straight angle dont change it up without purpose
segments:2 4 2 5 3 4 3 3 3 3
two lines that lead from the same start point to the
same end point but one looks like ass, guess which.
dont randomly change segment lengths unless you are
curving with a purpose.
/end line rant
Sorry,
Back to chuck!
Second eye. same deal as the first
1 2 3
note: i adjusted the white slightly for height to accomodate the pupil
cause im cool like that.
I try to bridge over as quickly as possible to the other eye socket
keeping the same scale.
Its usually at this point when I look at the preview pane and decide if its
too big or too small, at the right angle, and I try to center things.
The source picture is angled slightly, I can either ignore the angle and
draw with my head slightly tilted or try to adjust the right eye his left
to be lower than the left. Obviously, Im a lazy screwup so I keep going.
still just adding lines, got a little nose going there.
more notes: when a line trails off to nothing like this:
I completely stole this from enzo!
THANKS MANG
line to nowhere AWESOME FADEY LINE
More more notes: a friend once told me I had to adhere to rules like I
couldnt leave an isolated f7+f8, it fucked me up and i still have nightmares
about ansi rules so I wont impose any on you guys.
please break all rules, if it looks good.
- BAD meh
-FADEY STYLIN JEAH
im indifferent
I also try to always leave 1 width black space.
example
bad better wicked awesome
But again, im not setting rules, dont follow my rules, draw how you want.
More lines, getting some stiches and a mouth, slightly adjusted nose, etc.
The best tooth tutorial you will ever get is to draw something by dale keown,
especially pitt or the hulk where hes grimicing. Seriously go look him up.
around the
here top to here.
From the eyes, about an inch, i draw around the hair line and outline around
the top. Refer to the source to view my train of thought.
Continue around head to form the jawline. Im still only making lines.
Thats what drawing is. One line forms a shape.
Remember: you cant draw this exactly like the source. If it was, it wouldnt
be ansi, any mistakes you make are happy mistakes and they make this picture
your own.
A dozen people will draw the same tree a dozen different ways, always.
for the sake of this tutorial im going to stop here cause i dont like cutting
and pasting this big noggin around.
HAIR! hair is just lines and more lines, following one another
one strand two..
just follow the pattern like in the source
again, doesnt have to be perfect, keep
it uniform, pay attention to the black
space as much as the grey
one line follows the
curve of the other.
where two strands come close
they usually merge
three four?
when two lines come close to meeting i blur the lines a little with
just for fun, not too much.
Im still following the flow, strand by strand. Dont try to catch every line,
just the major ones.
The hard part is done. We got our creepy outlines. Good job.
It takes a good eye to notice the lines of the picture. Thats why comics are
easy and a favorite for ansi artists everywhere. Real people are a bit
different but still follow the same procedure. You just have to be really
careful about what you decide is black and what you can pick up when you are
coloring.
Hopefully for this outline you can see what I decided to use, what to omit,
and what to improvise. not everything looks good in ansi. By looking at the
original source and this ansi you can detect what I decided to keep black.
BUT now even more detail can be added with colors!
Pick an area, like the nose. Its predominately brown, so make it brown.
HINT: select the color you want, block fill an area and select attribute.
Then theres an area thats lighter than the surrounding area, make it lighter.
Theres a highlight on the right nostril too, ill use that. Theres also a
darker area on the base of the nose and inside. Make those an even darker shade.
Given the area to work with depends on how much you can blend. I usually only
work about 1 or 2 steps into the area I work on. F3 is helpful for a 1 step
shaded blend. Its just f1-f3, rinse, repeat. It will take a good eye for
shadows and highlights.
base highlights shadows blend
FG BG BG FG BG
FG
Cakewalk so far, look at the picture, try to recreate the colors, now blend.
Nose taken care of.
Continuing the pattern, around the left eye.
base highlights shadows
blend!
So easy! Follow the principles on a larger scale.
BASE: block fill your colors.
Highlights: Heh, I forgot stitches in the head.
Just make more bright lines on the base with COLOR! YAY!
For the face, I drew patches of light color.
On the hair I used this color and teeth and cyan highlights.
I chose this picture because you can really see separation of colors in it.
Shadows: I use dark grey for most shadows. Some people call it light black but
I call it dark grey. /slingblade
By picking a dark color for a base you can easily pick up the shadows with darkgrey. However red and blue are dark enough on their own that this is usually
discouraged by some people. But again, I try to break rules.
It often depends on the picture if you need an additional level of darkness.
Note:
Any place that overhangs something else you should make a shadow
Example:
hair line dropped shadow
uber highlight
You can add highlights on top of highlights, amazing I know. I like grey
Its the brightest of all the dark colors and shades easily up to white for
uber highlights
normal grey highlight super highlight
When you cram too many colors into a small area it can be hard to blend them
together. However, it can give your pictures lots of depth.
Youre 99 done, all you gotta do is blend shit together or if youre like
some people you can release this as is and call it new school. Hahah,lazy asses Really, most of my shading is super minimal. I like to keep most of the lines
Ive drawn already, trying not to ruin it because I like the way it looks so
far.
shading techniques:
think of shading as just pushing two colors together like a paint brush
blending and bluring the colors together.
chain combo!:
i think taintedx does this, try to create vertical smears that run as long as
possible down the picture without altering much, just making it blur and run
the colors down the page, it looks very cool.
base with no blur vertical smear diagonal smear one more chain
you can make your picture look very gritty by doing this alot, if you over-do
it youll lose some of the original outline, try every other line or every
third line or just occasionally if you like that look.
there are many ways to blend,
default minimal heavy
shade too much and youll lose some of your lines. looks messy.
oh, someone told me NEVER shade horizontally. its another rule Ive been
trained to follow but i encourage you to find your own style. I still try to
never run too many f1-f3 blocks in a row.
example:
default horizontal blend. vertical
an artist named halaster taught me about reversing dark colors to create
blocks without a line
foreground grey f3 with black background looks like this
background grey f1 with black foreground looks like this
Very, very similar, hardly noticeable except at a dos prompt where theres a
dark edge
regular f3 f1 inverse both combined. inverse of 3
notice the line?
1 2 3 4
this may seem dated but some people are so picky so I decided to include this.
There it is, no big secret.
The best way to learn something is to do it, so go draw, GO! I also encourage
you to draw with a friend, if you watch how they doodle you can pick up on
their technique pretty fast. If you find me on irc and im in a drawing mood
you can watch me or I can watch you and give you pointers.
go doodle, and most importantly, turn on some good music and have fun.
dont forget your sig-
Final version of chucky:
zV.67.2oo8
Dont Fuck With the Chuck
take your pics as far as you want and add a font!
but thats for another tutorial.