Scene Zine Monthly for November 16th, 2003 [Issue #8]

Published By Scene Rep

Contents

The Monthly Ramble by Patrick Groove
Editor's tend to ramble endlessly about nothing. At least we ramble about something.

Monthly News
What's going on? Well you can can tell us and we'll tell the world.

Reader Feedback
Feedback is the mojo that keeps this engine running mang. Keep it coming! It's good for your karma!

Scene Rep's Forums: The Art of Conversation by Christofori
Your wish is our command. Go crazy go nuts and strike up some conversation. Talk to us, talk to each other, or even talk to yourself. We're game if you are.

Fun With Filters in Renoise (Beginner) by Libris
Renoise is an extremely professional tracker that has been on the market for a couple years. Libris takes into its interface and gets you using the program in this tutorial.

Monthly Scene Music Reviews by drq
Kahvi. It's good for you.

Wacom Graphire2 Review by Patrick Groove
Every demoscene graphician and artist needs one of these. It's just too easy to use to ignore and makes your art stand out!

Demos Exposed by Polaris
See what's trendy and thrilling.

The Monthly Ramble
By
Patrick Groove

It's 2:25am and I'm editing Scene Zine. Thankfully it falls on a weekend. I have just finished talking to my dear scene friends on IRC and really love the company after the month that I've had. The strange thing about IRC is it's a community in itself. If you don't show up people seem to care and if you show up people will engage you in conversation happily and with much haste. Well I use EsperNet so my experience might be unique. Anyway's, I appreciate my friends.

I won't lie to you; this issue is a tad short. However we have our regular features and of course more. You'll note that we're very different from other demoscene related mags. We always publish on the 16th of every month. I've been asked by a few people why some of our mags have less content than other so that's why I bring it up. As I figure it, if you're going to commit to something do it right and be consistent. In this case the consistency is the date we publish.

I'm very excited in some recent developments at Scene Rep. One; Christofori has acquired for us some new space. This is totally welcomed as we were quickly using up the resources at 32k which was donated by network19. We'd like to thank Stellar Dreams for taking us on and would like to thanks network19 for giving to the cause! Also Christofori has added forums to our site. He'll go into detail about that more in this issue but know that we really encourage you to use this service.

Also you may note that I have removed the shout box from the site. That's mainly because it wasn't very good for our self esteem. You see, our site is not w3c standard, which means that it doesn't work on some browsers. We're working on it and should have that problem fixed by Christmas. As for the shout box, well it became a war zone and we can't tolerate that.

We hope you enjoy this month's issue. We really enjoyed putting it together. If you'd like to participate in any of our issues you're very welcome to do so.

Monthly News

Tokyo dawn soullabs. Established 1997.

http://www.tokyodawnrecords.com

We're back online! Check out our comeback offer:

15 new songs online for free download, in full length & high quality! Feat. antenna/blaktroniks, blue eyes, bossanoble, bram nelson, causes & forces, comfort fit, defcon5, jahcoozi, lars behrenroth, mentz, move-d, saine, twice..

TDRLP01 'practice avoiding mistakes lp' is soon shipping! 20 super special exclusives made with loots of tender loving care. Feat. Anthony e. baggette, alicia rene (aka blue eyes), bazooka joe gotti, blaktroniks, causes & forces, comfort fit, dharma one, dj opossum, jukka eskola (/nu spirit helsinki), krii, leeroy brown, saine, the groove guerrilla and many others. A collector’s item, distributed by groove attack!

Also redesigned webpage remastered back stock releases for free download, plus lots of bonus material to read and view.

Scene Zine needs more content.

Email the editor.

We're an extremely diverse e-zine and as you may know we publish every 16th. Therefore we need a lot of content to keep going. Currently we are suggesting that if you are an artist and would like to give us some tutorials on how you create art we're very happy to feature it. That's just one suggestion and we'll accept just about anything demoscene related. Enjoy this issue and be sure to contribute next month!

Send us your news!!! We'll put it here next month!

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Reader FeedBack

From Kenny Hammond (Supergoose)

Some time ago, a buddy of mine, whose I'll name leave anonymous (*cough-Kruser!-cough*) suggested that I check out the monthly issues periodically sent out from this site. However, as time is always an issue, I haven't exactly gotten around to doing it. But now that I have, I regret not doing it sooner. Here are some pointers as to why this site, in a nutshell, rocks!

First: The team. This site is filled with people who are clearly intelligent, good-natured, and evidently very knowledgeable of the skills that they perform on a regular basis. These characteristics are always necessary for putting together a wonderful, well-organized community like this one. You guys are a great bunch, and obviously have things under control. Mostly.

Secondly, the articles: One of the aspects of this site that truly shimmers over the abundant darkness of the other scene-related sites. The news updates are highly informative (well, they'd have to be; some sites haven't gathered that simple fact yet for some reason), the profiles are great because I can actually tell who I'm talking to, and, what has really attracted my attention on this website: The sweet reviews. Beautifully written, sensible, and premeditated rather than on a whim.. What more could one ask for?

Thirdly, and finally: The variety. With such an extensive range of news and entertainment, I have to wonder if regulars here ever get bored. For example, the October edition of "Demos Exposed" that Polaris put together (great job, dude!) was perfect for its time of year, and the atmosphere was great. September's article regarding the shout box was just hilarious (no offense intended, guys). Also, the product reviews, one thing that I believe is missing from the rest of the demo.. compo.. tracko... scene (whatever you call it, but believe me when I say I've been around, even if in ignorance of the lingo), is an always-interesting topic, even for those who wouldn’t be able afford any one of those products in a lifetime.

Now, I may be one of those crazy people whose only purpose in life is to adore everything that is pointed out to them (which I'm NOT... I hope), but I can only say that you all should be proud of the work you're doing here. Scene Rep is a great place. Keep up the excellent work!

P. S., Why haven't we seen any of Christofori's literary works in the Zine? Besides his articles, I mean. ;)

A conversation between Ilmarque and Libris on #scenerep

[23:39] <ilmarque> those ugly faces in the beginning of each article make me feel uncomfortable
[23:39] <ilmarque> but i suppose that's a personal problem
[23:39] <Libris> haha
[23:40] <Libris> weird complaint
[23:40] <Libris> shall we replace them with naked ladies? ;P
[23:40] <ilmarque> yes please

Send us your feedback!!!

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Scene Rep's Forums: The Art of Conversation
By
Christofori

By now, some of you have already logged in to our new Forums, and have seen much of what they have to offer. Over time, no doubt, the forums will grow to become a truly valuable resource to the entire scene. I'd like to take a brief moment to go over some of our thoughts in creating the Forums, as well as outlining some of the cool features that they contain.

One of our goals when founding Scene Rep several months ago was to create a new resource for the entire scene. There have always been several specialized and dedicated scene resources; from the many tracking and music related sites, to the demoscene sites, and the ever growing list of scene art sites. While there has always been a good variety of sites in each of the aspects of the scene, there hasn't really been one site with the resources to cater to the entire scene itself.

Several things had to come into play for such a site to exist. Among them, and central to the success of any such endeavor, would be a core of dedicated team members. Such a team would have had to be fueled not by money, power, success, or fame; but by their love for the entire scene. It goes without saying that most sceners tend to stick to one area of the scene; for example, there are the trackers, coders, graphician's, etc. So it goes without saying that it would take a diverse group of people to make something like Scene Rep actually work.

While we might not be at the point where our site can ultimately be, we at Scene Rep are still working tirelessly to provide the best resources that we can. Our site continues to provide information to all sides of the scene, which has been our first step towards realizing our true potential. Our second step could be viewed as the Forums themselves.

We wanted a place where sceners could gather to talk about all aspects of the scene, no matter the subject. We wanted a place that would be free of tiresome wastes of time (such as annoying, non related banter), yet at the same time, would not stifle creativity or a sense of community. We wanted Forums!

The Forums, as you see them now, are the result of long hours of planning and discussion. We've wanted to code our own, as we do have several team members quite capable of contributing to such a task. However, it soon became clear that crafting Forums from scratch was to be a long and drawn-out process; something that we weren't yet able to do like we would want (after all, we each DO work for a living, and also have families). It had then been discussed several times to use a pre-existing solution, such as PHPBB, to bring the Forums to life.

Not long after, I was charged with looking into several different applications which could be used to do just that. While there were many that would work wonderfully for our needs, I became more and more convinced that PHPBB would best suit our needs. It not only performed the most obvious functions of a Forum quite easily, but it also allows the individual users the freedom of choosing from between several pre-defined themes or styles, among other things. Also, many other sites seemed to be having great success with PHPBB. So it almost seemed like a no-brainer that we should go ahead with PHPBB.

What followed was a few weeks of testing and tweaking. Several of the themes that you can see at our Forums were obviously based on pre-existing themes; however, they didn't quite fit the style or color schemes of our site. With a few hours of creative tweaking, we had several basic themes to choose from. That of course wasn't the hard part, though.

Not only did we want the Forums to look good, we wanted them to represent topics which most people involved with the scene would like to become part of. We came up with several areas of discussion, and spent more than a week working through the structure to come up with what you'll see today. The beauty of the Forums, though, is that they're still 100% customizable, meaning that as trends in the scene change, so too can our Forums change, to reflect the current issues.

Now on to the cool stuff. If you haven't already done so, I invite you to check out the forums! They have been active for just under one week now, and are already showing good signs of growth; moreover, they seem to have been quite well received. Many might find themselves saying, "Scene Rep Forums! It's about time!" That's how we felt, too.

Anyway, once you get to the Forums, feel free to browse around. In order to post, you must first become a member. This is a relatively painless process, and it is actually in place to protect our guests from misrepresentation, identity theft, and other such issues. In addition, registering allows several other benefits. Registered users are able to select between several available themes, thus also customizing their Forums experience even more. Also, there is a rather large gallery of several popular Avatars to choose from, or you can create your own custom Avatar, upload it to your site, and link directly to it.

Other cool extras include the ability to send and receive private messages. Each user has an inbox which can store up to 50 separate messages from other users, as well as a "Saved Messages" box which can store an additional 50 messages. The idea here is to allow everyone the ability to discuss freely amongst themselves, or with each other as well. To access your inbox, click on the Private Messages button (also called PM's in some themes) at the top area of the page. Or, you can click on the PM button while browsing posts or from the user list. Doing so will allow you to send a private message to the corresponding user.

Many of the features of the Forums are accessible via each registered user's Profile. To edit your profile, use the Profile button near the top of the page. There are several customizable options that can be set by each user, including the styles of the board (the themes). Among these options is one called "Notify on new Private Message" - this is especially useful because it lets you know (via an optional, small pop-up window) that you have received a private message from someone. Other useful features include the ability for the Forums to E-Mail you when someone replies to a topic you have posted in (this feature can also be changed whenever you post), and you can even hide your online status (normally the Forums display who's logged in at the bottom). The Forums can be customized to show many ways other users can contact you; or you may elect to remain relatively anonymous if you so desire. The best thing about the Forums is that they give you the ability to choose how you present yourself, and how the Forums themselves are presented to you. You can even disable the display of those infamous smilies!

There are honestly several features at the Forums, as well as several ways to become involved. They are quite similar to many other Forums, so chances are many of you already have an idea how to get around. However, please do feel free to post questions and comments in the Administration Forum (in the Scene Rep category). If you think the Forums would be better a certain way, don't
hesitate to mention it! We brought the Forums to life with the intent that they would continue to grow and evolve, and they can only do that with user participation. They're also meant to become a diverse community of sceners. We can even set up specialized areas for different groups, such as private discussion boards, or even a set of Forums for other scene sites! That's what we are here for, and that's what the Forums exist for: to cater to the needs of the scene.

So go visit. Dive in, explore, create a profile. Create a name and face for yourself. While you're there, check out what others have already been talking about, or create new topics in your area of interest. Become involved in the scene!

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Fun With Filters in Renoise (Beginner)
By
Libris

In this article, if you don't already know how you're going to learn how to make a filtered beat in Renoise. We're not just going to do basic sweeps though, this beat will have a nice random element to it, which will give the music more texture and hopefully keep people more interested.

First and foremost you've got to have a beat to work with, so program one. I find that this technique is especially effective with beats that are moderately erratic, I've made mine using a number of different bass drums and snares for variety. You can listen to it here.

Once you're happy with your beat work it's time for the fun part: adding the filter effect. Renoise comes with a built-in filter, it can be found in the dsp/vst section (F4) under 'filter 2', add this to your drum track. The Renoise filter has a number of different options but for this particular beat I'm going to use the Moog Low Pass filter which is also the default. I've set the resonance to a static value of 72%, you don't want it much higher or your ears will be in danger when you play around with lower cutoff values. We're going to adjust the cutoff values in real-time, so if you've got any hex effects in your drum track, make sure you add an extra effect column for the cutoff, and place the cursor in that column.


One of the coolest features in Renoise is the ability to record effects changes in real-time, this is done with the right mouse button. Hit the loop pattern button (next to the play button) to start things off, now right-click the cutoff slider in the filter effect and move it back and forth, you'll notice that as the pattern plays Renoise fills in your movements in hex in the chosen effect column. If you're not happy with how it sounds simply delete the hex and try again, or edit parts of it to get rid of any unwanted anomalies (if you put the cutoff too low you won't hear any sound for example). Do the same thing for any other patterns in your drum track, mine went for two patterns before repeating, you can listen to it here.


Well it certainly sounds different now, there's more texture to it, and I like how the filter fades it in and out. You could leave the beat like that if you wanted, but I'm going to add a delay effect to mine. Using the standard Renoise delay I've put both the left and right echoes on 6, this is suitable for the speed of my beat, but for yours it may be different, so play around with them, you also might want to adjust the send and feedback values, if you feel that the delay is too prominent. Here is the filtered beat with the delay added.

Sounds much nicer now I think. For a final touch I decided to mix the newly filtered beat with the original unfiltered beat. Simply halve the volume on the filtered beat track, then copy and paste it into a new track and then halve it's volume - you can now add any additional effects to this track, I decided to add a grungy lo fi mat effect. This makes the filtering a little less noticeable, but also gives it a bit more depth and consistency. Listen to the final beat here.

If you're lazy, then there is a faster way to achieve a similar effect, but I'm not as fond of it because it's less of a "hands on" technique, this is achieved through the use of track envelopes.

Make yourself a drum track, and add in a filter, as before. Hit F5, or click the automation tab at the bottom of the tracking area. This is where you can make track envelopes. To the right there are two pull-down menus labeled "TrackVolPan" and "Panning", click on "TrackVolPan" and it will display all the effects that are assigned to this particular track, in this case, filter2. Select filter2 and then select what kind of envelope you wish to make (cutoff, resonance, inertia etc…), then click "add new envelope". You'll see the envelope window change, and it can now be edited as you wish. For a random effect, simply click the "rand" button at the bottom, it will create a random envelope which you can easily edit if you're not satisfied with. Remember that you can add more than one envelope to each track. And so ends the tutorial, happy tracking!

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Monthly Scene Music Reviews
By
drq

There’s been a lot of Kahvi stuff in my reviews lately, but that’s not because I’m biased or something. There’s just so much quality music coming from that particular direction. I don’t want other net labels to feel ignored, because I’m checking a lot of stuff out before I decide what to write about. But I just couldn’t keep my hands off this wonderful new Kahvi album: for_me by Unicode. So yes, more Kahvi. It’s not my fault.

The first thing you notice about for_me is the song titles: short and sometimes cryptic, they could easily have come from the track list of an Autechre album. And in addition, there’s a song called “Amber” (if you don’t know about Autechre, take a look at www.warprecords.com). But the similarities don’t end there. Some influences can be discerned in the music as well.

Track 1 – osen

The album starts out in an ambient fashion. Pads, subdued percussion and bass. It doesn’t stay subdued for very long however. Strange, swirling noises dominate this track from start to finish. They seem to pour out through every little gap left by the other instruments, to fill every cavity. It makes for some very dense ambient music, with a spacey tinge. A great opener.

Track 2 – amber

It immediately becomes evident that this song has nothing in common with the Autechre album with the same name. Not quite as abstract as the previous song and a lot more accessible, but still very hard to classify. The first minute or so is quite flat and simplistic: bass, delay-heavy staccato chords, and drums. But soon things become more interesting. The bass drum takes on a life of its own, following a strangely arrhythmic pattern. This is followed by a return to a more traditional structure, and a lovely melodic ending. A song of many contrasts, and in hindsight you realize they were all indispensable. My favorite track on the album.

Track 3 – und r

A calm, gentle piece. A very nice little interlude. The pitch bends remind me a bit of Boards of Canada. Big, slow movements in pitch such as these can easily get chaotic, but here they are done carefully with good judgment.

Track 4 – n.con

This is one of the less captivating tracks of the album. It’s quite harmless, actually. Perhaps a clever move to put it here, after a few rather challenging songs, to provide some peace and quiet. Because there’s really nothing challenging at all about the meandering electric piano figures and the only lightly funky mid-tempo percussion. Although this song may not be much on its own, I recognize its place and function as part of the whole. And the ending holds a nice surprise.

Track 5 – sms trg

This synth brings to mind some of the sounds used on Autechre’s “Amber”, and some of the pulsating pad sounds have a definitive “Geogaddi”-feel to them (a Boards of Canada-album; check warprecords.com for info). Too derivative? Not really, I see it more as a tip of the hat. Unicode isn’t copying, he’s doing a lot of stuff that is purely his own. It’s just that his style and the styles of the artists I mentioned overlap somewhat.

Track 6 – arch

The polyrhythmic feel of the first part of this piece is its main attraction, and what saves it from being background music. It’s the drums and the squeaky sound effects that appear to be moving at different paces. There’s also some really nice electric piano. The second part of the song, with the filtered chords and chip tune elements, is completely different but very good as well. Not quite as melodic as it could have been though, and a tad too long, perhaps.

Track 7 – silence

This seems to be an extension of the previous song, as far as textures and atmosphere is concerned. Nice.

Track 8 – v/angel

Jarre is mentioned in the song comments on Kahvi, and that’s certainly relevant. It’s mainly the synth patch playing the main theme that reminds me of some of his music. It sounds like a voice sample but still not. There are more melodies as well, against a backdrop of thick, droning synth pads. The music here has a very loose feel that I like, as though the various layers are a bit out of sync. It adds some life and animation to a rather cold and synthetic sound. A brilliant song, this, and perfectly placed on the album. Things were starting to get a little monotonous. But only a little.

Track 9 – alpha

The Jarre instrument is back. It actually sounds a bit like a cat in distress. Otherwise, this little ambient interlude has nothing in it worth mentioning. It just is. And I wouldn’t want it any other way.

Track 10 – DX

This track ends the album. Lots of pads floating in and out of focus, a simple beat and melodies that probably couldn’t get any less memorable. Some dissonance is thrown in too for good measure. But it works surprisingly well. It’s one of my favorites on the album, although I can’t really point to any particular thing that makes it stand out. Very subtle.

Actually, the same thing applies to the entire album. There’s really no single song that speaks for them all; I can’t recommend just one or two that stick out. You need to get them all. It’s a marvelous production and definitely something you have to hear from beginning to end. It’s quite varied, and only threatens to bore me once or twice during its entire length. That’s impressive. No matter what types of sound Unicode aims for here, he invariably pulls it off flawlessly.

Download album at Kahvi.

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Wacom Graphire2 Review
By
Patrick Groove

I have good things to say about the Wacom Graphire2. While there is now a Graphire3 it’s essentially the same tablet. It is comfortable to use and has lots of really good features.

 

Comfort:

Face it. You know how to use this product already. That’s because you know how to use a pen. It’s the same thing and the main reason why this device will replace your mouse. Also it’s very light in the sense that it doesn’t take up a lot of space. The only cord on it is the USB cord to your computer because the pen is wireless. I had previously owned one that had a wire from the pen to the tablet and it was extremely uncomfortable. Now with the Graphire2 if I need to leave the room I can bring the pen with me. That might not sound like a big deal but really plays on the idea that this tablet feels extremely natural.

Size:

The Graphire2’s interface area is 4x5 inches. Now that might not sound like a lot right? Wrong. When you use a mouse your hand only moves a few inches at a time anyway's. You don’t need a lot of space because your pen position is relative to you screen position. Therefore if I position the pen at the bottom left then the cursor on my screen is at the bottom left. That’s extremely easy and extremely quick and again extremely comfortable.

Buttons:

Like I said, this will replace your mouse. A left click is a tap of the pen. A double click is two taps. This also allows you to highlight and drag. When you want to right click then you press the lower portion of the DuoSwitch™ on the pen which is where your thumb sits. You’ll also note that the upper portion of the DuoSwitch™ can be pressed as well which allows you some programmability. The pen is also two sided. Opposite of your tip there is an eraser!

Pressure sensitive:

Just like a real pen the Graphire2 is pressure sensitive. I really like this feature. It gives you more control in your illustrations and brushing. In addition to this the pressure sensitivity can be controlled in Photoshop to change color, opacity, width, and other great things. For example if you are drawing a face in Photoshop you could set your gradient settings to different skin tones. In addition to this the eraser is also pressure sensitive!

The mouse:

For those of you that really need it the Graphire2 comes with a mouse. My fear before purchasing it was whether or not the mouse would actually be useful or of good quality. Thankfully Wacom decided to put some effort into the mouse as well. Just like the pen the mouse is wireless. You just place it on the tablet to use! It has a scroll button which admittingly the pen does not have so it’s useful if you have a lot of text to scroll through. Otherwise I don’t personally use it.

Software:

Usually companies throw a bunch of useless software into their product packages. I believe Wacom put some thought into this as well. Instead of a bunch of garbage you won’t use they give you Photoshop Elements 1.0. This will allow you to use most of the main features in Photoshop full version and will allow you to experiment with the pen’s features. I have not installed it since I have Photoshop 7 but I’m sure it will make a great gift.

All in all I really love this device. It has made my life easier and my usage of my computer a lot more fun! I highly recommend you get one.

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Demos Exposed
By
Polaris

Hello Demo Sceners! Last article I focused on some Halloween theme demos. This month I figured it was time to play some catch up and show case some of the most recent releases. Since our article there have been four major releases from parties announced on scene.org. Mainframe 2003 (in Norrköping, Sweden), Function 03 (in Veszprémvarsány, Hungary), Bcnparty'11 (in Barcelona, Spain) and Simulaatio (in Varkaus, Finland). I have looked at the releases, and figured out what seemed fresh and unique. Here is my list of the top 3 most recent releases.

System Specs:
OS: Windows 2000
API: Direct X 9.0a
VIDEO: Geforce 4 Ti 4200 – 128 mb DDR Ram
RAM: 512 MB

#3: Singularity by Uncle-x of mfx (1146 downloads this Month) [Download Link]:

This demo comes from the Simulaatio party in Varkaus, Finland. [November 7–9]

This production takes place in an overall space theme. Those that like the television intros to programs such as Star Trek Voyager; will especially enjoy this production as it’s of similar quality graphically with the pre-rendered equivalents.

What is so special about this production? Well for one thing It has GUTS. Not guts as in intestines, but guts as in courage. This production is obviously based on the belief the quality of the effects is more important than quantity of effects. Some may argue that this product lacks mustard. I find it to be the opposite. The music works well with the production; flowing and meandering. It takes it’s own sweet time to cast it’s spell on you.

The production of course will leave you wanting more. It ends just as abruptly as it grabs a hold of you. It says “universe part 1”; so I can only hope that it is part of a larger production pending more parts.

What is especially nice is that the focus of this production doesn’t change. Many people in the demo scene would have tried to “punch it up” by adding sporadic, if not epileptic camera movements. Instead they stuck to their vision through and through; and it shows very, very well.

The bottom line: a romp in outer space that will leave you without oxygen, but for period of time all too short.

#2 Mirages by Sector Omega (476 downloads this month) [Download Link]:

This demo comes from the Bcnparty'11 in Barcelona, Spain. [October 31 – November 2]

This production starts by feeling different. It’s an enigma, even with it’s name. Pouet.net for example has it down as Mirages. Scene.org has the file as mirages as well, but the party release text says “Miracles”. I suppose it was a Freudian slip.

I am noticing a new trend in demos involving more and more “holy scripts”; such as Arabic. This gives this production an almost religious feel. With music with vocals to match; it gives you a very surrealistic experience.

What is really special about this production however is one very cool visual effect. The production merges two dimensional artwork and 3d models into the same scene. It does a special effect with parallax however! If you watch the background closely; they create a artistic visual link by having the background move independently of the 2d elements and the 3d elements. The ending effect is that two dimensional elements feel “frozen in time”. As if they are snap shots in a greater story. It’s a very cool mixture of art and technology.

I have to lift my hat to the developer Yero for a fantastic first production.

#1 Fr-034 / hjb-104: Time index by Farbrausch/Haujobb (2946 downloads this month) [Download Link]:

This demo comes from the Simulaatio party in Varkaus, Finland. [November 7–9]

I was amazed in several different ways in regards to this production. As usual; the Farbrausch group puts together a fantastic light w3eight (in size) 64kb intro that feels more like a demo than an intro. But what is especially outstanding is that this production wasn’t written for us.

If you look at the readme.txt; you will see that it is dedicated to “Kimmo K”. The read me file says thus:

For the background information, during the making of this intro our beloved friend, that was known in the scene as kimmo k., passed away. The context of the intro includes several things that remain as a conversation between what was then and what is now. still, he remains as a great source of inspiration and a dear friend we will remember in various moments in our lives. The final irony is, if you'd seen it, you would've liked it.

The production from beginning to end feels like an amazing digital epitaph. You have to admire someone building demos to express personal grief; and wonderment about life and the world in general. This demo is worth watching again and again. Have no mistake; this production is not made for us. It is not made for those that aren’t part of the inner circle. But it still makes sense in the core of our digital humanity.

The bottom line is this production is horribly and amazingly unique. It will haunt you as you watch it again and again. It reminds us that the things that bind us in human beings also exist in our digital realm; even when we may wish that they might not.

Conclusion

Folks! I hope you’ve enjoyed some of these highlights of the last bit. I’m working on a special treat for the holiday scene of the next Scene Rep. Be sure to send me comments! Concerns! And most of all suggestions! In the mean time, I look forward to our next encounter in the blue nowhere.

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